but still waaaaay over my head.Įdit: yay, at least I've been able to change the name/portrait of the one guy that I forgot on creation. So, It's not as much of a mess as I intitially thought after all. Wrecked my savegame // Cheat Engine by Brixx Sun 10:58 am Hello there Is there a way to use Cheat Engine to get invulnerability I just played my way through to Level 4 with Master Quest and put all the scrolls into the right place - so I got swarmed by those bugs. somehow.Įdit: Oh, now I see those big nested chunks (STATS etc). Guess I'll try to find the creature speed somehow (my main problem with the easy difficulty is that mobs just stand around looking stupid for so long), maybe I can change that with brute force. Also that makes it entirely possible that changing the difficulty mid game won't be a viable option (have not managed to isolate difficulty related creature stats yet, but the presence of those alone means that the difficulty setting could already be in there instead of just in one valua :/ ). it explains the need to start a new game to get the fixed stats for items after the patch. Those artifacts are: Ogre Figurine (4.1), Skeleton Figurine (9.5), Snail Figurine (11.2), Crowern Figurine (5.2). The whole location is basically about scrutinizing every corner in order to find four figurines which will give you an access to a Power Gem. Maybe that's supposed to ensure that savegames still work after updates. Lexiconary is the lowest level of the Ruins of Desaure. On top of that, the game seems to be very rather wasteful though when it comes to writing stuff into the saves - there seems to be a lots of creature / map / script data in there (that I would have expected to be loaded from the game data files, not from the game saves). Could just be a memory-dump-like stream after all for all I know T_T then something that looks rather arbitrary.) and I can't find a delimiter or anything for those that would suggest that they are part of a overlying order instead of just mashed together one. then the bigger part with the chunks of "FF xx xx xx". there are big chunks that look very different from each others (like the small String on the top. at least if it was one consistent format. From the sound of it, someone who's used to working with yml shouldn't have too much trouble to write a simple de/reencoder as a first step. That does NOT sound like something that I can easily parse any further with my crude bash one-linersĪnd it explains why my experiments with cmp & diff lead nowhere - even freshly started vanilla savegames are too different in their structure to recognize the difficulty settings (without more pre-processing beyond the deflation).
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